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Rpg maker 2003 font8/28/2023 ![]() ![]() Next, use the same method for saving a font as before (using Fony, and always *make sure that it's saved as RPG2000G in the actual FON code, and not just the filename*. ![]() Choose the one (or two) that you want to delete and delete the RCData resource. While RPG Maker 2003's fonts are stored in values "100 and 101", RPG Maker 2000 stores it's fonts in FONT1 (MS Mincho) and FONT2 (MS Gothic). So, instead of opening ultimate_rt_eb.dll, open RPG_RT.exe (the one with the sword icon) and open RCData. This makes modding 2K games a lot more risky, because you'll be directly editing the engine that 2K runs off of. ![]() Instead, they're stored in the actual RPG_RT.exe itself. **RPG MAKER 2000 TUTORIAL (potentially obsolete)** (By Starspire) The method for RM2K games is fundamentally similar to the method for 2K3 games, except that RM2K does not use the ultimate_rt_eb.dll file for storing it's fonts.
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